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'Carrom Game Boards, Rules for D.2 and E.1 Archarena Game Boards, including: American Nine Pins; Backgammon; Billiardette; Carromola; Carroms; Checkers; Chess; Childress, or Six-Pin Point Game; Cocked Hat; Cocked Hat and Feather; Column Carroms; Crokinole; Crokinole; Cuban Battle Spin; Cue Pocket; Cushion Orange Game; Diagonal Checkers; Diagonal Pins; Ditch Carrom; Double Entry Posting; Five Back; Five Back Spin; Five Pin Cuban Carrom Game; Five-Pin Cuban Top Game; Flags of the Nations; Forty-Six; Four Ring Glance; Four-Pin Circle Game; Half Minute Battle; Half Orange Pins; Head Pin and Four Back; Head Pin Four Back Circle; Long End Battle; Long End Tipsy; Pocket Column Carroms; Pyramid Pins; Rotation Cue Pocket; Russian Backgammon; Seven Up; Seven Up Spin; Shooting the Wild Ducks; Shovel Board, Seventh Century Game of; Single Entry Posting; Spin-ette; Spinning Battle; Spinoza; Spot Games; Ten-Pin Top Game; Tenpins; The Hawk and the Sparrows; Three Minute Battle; Three Ring Glance; Three-Pin Circle Game; Tipsy; Tipsy Topsy Turvy; Topsy; Traveling Car-roms; Turvy Carrom Company'
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